Artificial Hybrid-Cityscapes
289 Technology Seminar
2019
This Technology Seminar explored methodologies and techniques of hyper-realistic world-building of synthetic environments using machine learning. Students investigated the latest in rendering technologies that enable GPU-based Real-Time Raytracing in Game Engines such as Unreal Engine. Furthermore, the studio focused on how to create and generate highly detailed digital assets. In doing so, we learned specific modeling techniques, texture mapping and how to integrate digital assets derived from photogrammetry and laser scans.
Building upon these skills, students integrated advanced lighting, materials and HDRI maps into the digital scenes. The seminar work was integrated into the 2019-20 IDEAS Technology Studio: Technocritical Architectural Narratives for Human/Machine Society with students creating photorealistic assets and environments for their Fall 2019 final studio project.
Related Faculty |
Benjamin Ennemoser |
Related topics |
Technology |
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